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Mend

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Devlog

  • The Design of Mend
    January 29, 2019 by Murilo Trigo
    Mend was developed during a 48-hour game jam that promoting mental health with the theme of "Healing is not linear". To fit both the mental health and the "Healing is not linear" themes, we decided th... Continue reading
  • Pick Up And Play
    January 28, 2019 by Murilo Trigo
    We wanted Mend to be a game anyone, regardless of skill level, could play. And to play a game, players need to know at least two things: " what should I do " and " how do I do it ". These two things c... Continue reading
  • Postmortem
    January 28, 2019 by Murilo Trigo#postmortem, #lojam2019, #game jam
    LoJam Mend was developed during LoJam 2019 , London Ontario's second game jam, which promoted games in benefit of mental health and raised over 3k CAD for a local mental health institution, FEMAP. The... Continue reading
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